發(fā)布: 2010-9-19 10:20 |
作者: 網(wǎng)絡(luò )轉載 |
來(lái)源:
領(lǐng)測軟件測試網(wǎng)采編 |
查看: 221次 | 進(jìn)入軟件測試論壇討論
領(lǐng)測軟件測試網(wǎng)
軟件測試中java連連看源代碼
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class lianliankan implements ActionListener {
JFrame mainFrame; // 主面板
Container thisContainer;
JPanel centerPanel, southPanel, northPanel; // 子面板
JButton diamondsButton[][] = new JButton[6][5];// 游戲按鈕數組
JButton exitButton, resetButton, newlyButton; // 退出,重列,重新開(kāi)始按鈕
JLabel fractionLable = new JLabel("0"); // 分數標簽
JButton firstButton, secondButton; // 分別記錄兩次被選中的按鈕
int grid[][] = new int[8][7];// 儲存游戲按鈕位置
static boolean pressInformation = false; // 判斷是否有按鈕被選中
int x0 = 0, y0 = 0, x = 0, y = 0, fristMsg = 0, secondMsg = 0, validateLV; // 游戲按鈕的位置坐標
int i, j, k, n;// 消除方法控制
public void init() {
mainFrame = new JFrame("JKJ連連看");
thisContainer = mainFrame.getContentPane();
thisContainer.setLayout(new BorderLayout());
centerPanel = new JPanel();
southPanel = new JPanel();
northPanel = new JPanel();
thisContainer.add(centerPanel, "Center");
thisContainer.add(southPanel, "South");
thisContainer.add(northPanel, "North");
centerPanel.setLayout(new GridLayout(6, 5));
for (int cols = 0; cols < 6; cols++) {
for (int rows = 0; rows < 5; rows++) {
diamondsButton[cols][rows] = new JButton(String
.valueOf(grid[cols + 1][rows + 1]));
diamondsButton[cols][rows].addActionListener(this);
centerPanel.add(diamondsButton[cols][rows]);
}
}
exitButton = new JButton("退出");
exitButton.addActionListener(this);
resetButton = new JButton("重列");
resetButton.addActionListener(this);
newlyButton = new JButton("再來(lái)一局");
newlyButton.addActionListener(this);
southPanel.add(exitButton);
southPanel.add(resetButton);
southPanel.add(newlyButton);
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable
.getText())));
northPanel.add(fractionLable);
mainFrame.setBounds(280, 100, 500, 450);
mainFrame.setVisible(true);
}
public void randomBuild() {
int randoms, cols, rows;
for (int twins = 1; twins <= 15; twins++) {
randoms = (int) (Math.random() * 25 + 1);
for (int alike = 1; alike <= 2; alike++) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
while (grid[cols][rows] != 0) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
}
this.grid[cols][rows] = randoms;
}
}
}
public void fraction() {
fractionLable.setText(String.valueOf(Integer.parseInt(fractionLable
.getText()) + 100));
}
public void reload() {
int save[] = new int[30];
int n = 0, cols, rows;
int grid[][] = new int[8][7];
for (int i = 0; i <= 6; i++) {
for (int j = 0; j <= 5; j++) {
if (this.grid[i][j] != 0) {
save[n] = this.grid[i][j];
n++;
}
}
}
n = n - 1;
this.grid = grid;
while (n >= 0) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
while (grid[cols][rows] != 0) {
cols = (int) (Math.random() * 6 + 1);
rows = (int) (Math.random() * 5 + 1);
}
this.grid[cols][rows] = save[n];
n--;
}
mainFrame.setVisible(false);
pressInformation = false; // 這里一定要將按鈕點(diǎn)擊信息歸為初始
init();
for (int i = 0; i < 6; i++) {
for (int j = 0; j < 5; j++) {
if (grid[i + 1][j + 1] == 0)
diamondsButton[i][j].setVisible(false);
}
}
}
public void estimateEven(int placeX, int placeY, JButton bz) {
if (pressInformation == false) {
x = placeX;
y = placeY;
secondMsg = grid[x][y];
secondButton = bz;
pressInformation = true;
} else {
x0 = x;
y0 = y;
fristMsg = secondMsg;
firstButton = secondButton;
x = placeX;
y = placeY;
secondMsg = grid[x][y];
secondButton = bz;
if (fristMsg == secondMsg && secondButton != firstButton) {
xiao();
}
}
}
public void xiao() { // 相同的情況下能不能消去。仔細分析,不一條條注釋
if ((x0 == x && (y0 == y + 1 || y0 == y - 1))
|| ((x0 == x + 1 || x0 == x - 1) && (y0 == y))) { // 判斷是否相鄰
remove();
} else {
for (j = 0; j < 7; j++) {
if (grid[x0][j] == 0) { // 判斷第一個(gè)按鈕同行哪個(gè)按鈕為空
if (y > j) { // 如果第二個(gè)按鈕的Y坐標大于空按鈕的Y坐標說(shuō)明第一按鈕在第二按鈕左邊
for (i = y - 1; i >= j; i--) { // 判斷第二按鈕左側直到第一按鈕中間有沒(méi)有按鈕
if (grid[x][i] != 0) {
k = 0;
break;
} else {
k = 1;
} // K=1說(shuō)明通過(guò)了第一次驗證
}
if (k == 1) {
linePassOne();
}
}
if (y < j) { // 如果第二個(gè)按鈕的Y坐標小于空按鈕的Y坐標說(shuō)明第一按鈕在第二按鈕右邊
for (i = y + 1; i <= j; i++) { // 判斷第二按鈕左側直到第一按鈕中間有沒(méi)有按鈕
if (grid[x][i] != 0) {
k = 0;
break;
} else {
k = 1;
}
}
if (k == 1) {
linePassOne();
}
}
if (y == j) {
linePassOne();
}
}
if (k == 2) {
if (x0 == x) {
remove();
}
if (x0 < x) {
for (n = x0; n <= x - 1; n++) {
if (grid[n][j] != 0) {